Hi, I'm Fuzzwah.

This site is a dumping ground for things I find interesting. If you're looking for content I've personally generated you might want to head directly to one of my other sites:

Hi, I'm Fuzzwah.

I'm 42; I'm going to start blogging again

So it's been close to two and a half years since I could be bothered to click the "new post" button here.

Some of the cause of this has been busy with far more important things like family, purchasing and moving into a new house, doing DIY projects around said new house, working my day job, sim racing, working on projects related to sim racing, board gaming, and frankly... not feeling like I've got much worth blogging about.

Lets step through some of the above:

My kids are turning into real people. They're 7 and 5 now. I think I'm teaching them important things. I hope I am, because they've started to teach me some important things. Number 1 is that sleep is important for general life happiness. Number 2 is that I've neglected my fitness for too long. I'm going to work on this every day from here on out.

The new house is amazing. It's on a flat block, compared to the very steep land of the previous place. It's got more space for the kids to have their area, a room that my wife can call her own, and a converted garage where my office / man cave is located. Gigabit fiber to the house. Honestly, it's incredible. I've thoroughly enjoyed building the massive garden bed with built in seating. Planting out the front lawn with native plants has been a recent accomplishment. We've still got a list of projects, but that's great. It's fun being a house proud person.

Day job is stimulating and challenging and my co-workers are incredible. It's been over 4 years now and I still gush like a paid shill whenever I talk to people about my job. I do feel like I need to step up and engage in a bit of "career building" ambitious effort. As I've found myself stuck in a "cruise mode" rut that I'm sure is being noticed. I'm going to work on that every day too.

Sim racing is really just iRacing, and while it's still my go-to entertainment I've sort of been in a lull for the last few months. I had been competiting at the tippy top of the Formula Renault 3.5 series, getting some good results in the "high strength of field" broadcast race that runs on our Sunday mornings. Alas, with the end of daylight savings this race time slot become too early for me. Since dropping out of that series I've been enjoying being very average in GT3 cars. The highlight of my week's racing continues to be our Thursday night open wheeler league, where this season we're running the Lotus 79. Good bunch of guys, and some great racing.

A fair chunk of the time I used to dedicate to actually sim racing, has now been spent working on projects related to sim racing. The big one is the iRacing Stats Discord Bot. I'd hacked this together as a simple way to allow my friends and team mates to access the race results database that I've been collecting over the last few years. Previously I'd utilised this to share end of season stats on the iRacing forums and my (also pretty dead) iRacing Blog, and scratch my own statistical itches when I've pondered such things as "who does the most races", "who has the best results", etc. After some very kind words from the small circle of people who were using the intial version of the bot, I was convinced that it was worth taking a bit more seriously and opening it up to a wider audience. The bot's home discord server now has over 2,000 members and I've got a good count of teams chipping in some money to cover the hosting costs involved with running the bot. I've learned a huge amount while working on it, and am really proud of the big push I've recently made to get what I'm calling "version 2" out into production.

A while back my wife and I decided that we'd try hosting some boardgaming nights. Initially this started with getting a group of 8 together roughly once a month to play through Pandemic: Season 2. It was a huge success and these sorts of nights have become a huge part of our schedule. My collection of games has grown and grown, edging into the "I think you have a problem" teritory. Luckily my kids are also into baordgames now and I'm sure that my investment into all these games will pay off over the years to come.


Look to Windward (Culture, #7)

The Twin Novae battle had been one of the last of the Idiran war, one of the most horrific. Desperate to avert defeat, the Idirans had induced not one but two suns to explode, snuffing out worlds & biospheres teeming with sentient life. They were attacks of incredible proportion - gigadeathcrimes. But the war ended and life went on. Now, 800 years later, light from the 1st explosion is about to reach the Masaq' Orbital, home to the Culture's most adventurous & decadent souls. There it will fall upon Masaq's 50 billion inhabitants, gathered to commemorate the deaths of the innocent & to reflect, if only for a moment, on what some call the Culture's own complicity in the terrible event.

Also journeying to Masaq' is Major Quilan, an emissary from the war-ravaged world of Chel. In the aftermath of the conflict that split his world apart, most believe he has come to Masaq' to bring home Chel's most brilliant star & self-exiled dissident, the honored Composer Ziller. Ziller claims he will do anything to avoid a meeting with Quilan, who he suspects has come to murder him. But the Major's true assignment will have far greater consequences than the death of a mere political dissident, as part of a conspiracy more ambitious than even he can know--a mission his superiors have buried so deeply in his mind that even he can't remember it.

Hailed by SFX magazine as "an excellent hopping-on point if you've never read a Banks SF novel before," Look to Windward is an awe-inspiring immersion into the wildly original, vividly realized civilization Banks calls the Culture.

Look to Windward (Culture, #7)

The Silver Pigs (Marcus Didius Falco, #1)

When Marcus Didius Falco, a Roman "informer" who has a nose for trouble that's sharper than most, encounters Sosia Camillina in the Forum, he senses immediately all is not right with the pretty girl. She confesses to him that she is fleeing for her life, and Falco makes the rash decision to rescue her—a decision he will come to regret. For Sosia bears a heavy burden: as heavy as a pile of stolen Imperial ingots, in fact. Matters just get more complicated when Falco meets Helena Justina, a Senator's daughter who is connected to the very same traitors he has sworn to expose. Soon Falco finds himself swept from the perilous back alleys of Ancient Rome to the silver mines of distant Britain—and up against a cabal of traitors with blood on their hands and no compunction whatsoever to do away with a snooping plebe like Falco….

The Silver Pigs is Lindsey Davis' classic novel which introduced readers around the world to Marcus Didius Falco, a private informer with a knack for trouble, a tendency for bad luck, and a frequently inconvenient drive for justice.

The Silver Pigs (Marcus Didius Falco, #1)


Children of Ruin (Children of Time #2)

Children of Ruin (Children of Time #2)
The astonishing sequel to Children of Time, the award-winning novel of humanity's battle for survival on a terraformed planet.

Long ago, Earth's terraforming program sent ships out to build new homes for humanity among the stars and made an unexpected discovery: a planet with life. But the scientists were unaware that the alien ecosystem was more developed than the primitive life forms originally discovered.

Now, thousands of years later, the Portiids and their humans have sent an exploration vessel following fragmentary radio signals. They discover a system in crisis, warring factions trying to recover from an apocalyptic catastrophe arising from what the early terraformers awoke all those years before.


One Word Kill (Impossible Times #1)

In January 1986, fifteen-year-old boy-genius Nick Hayes discovers he’s dying. And it isn’t even the strangest thing to happen to him that week.

Nick and his Dungeons & Dragons-playing friends are used to living in their imaginations. But when a new girl, Mia, joins the group and reality becomes weirder than the fantasy world they visit in their weekly games, none of them are prepared for what comes next. A strange—yet curiously familiar—man is following Nick, with abilities that just shouldn’t exist. And this man bears a cryptic message: Mia’s in grave danger, though she doesn’t know it yet. She needs Nick’s help—now.

He finds himself in a race against time to unravel an impossible mystery and save the girl. And all that stands in his way is a probably terminal disease, a knife-wielding maniac and the laws of physics.

Challenge accepted.

One Word Kill (Impossible Times #1)


Jam

We were prepared for an earthquake. We had a flood plan in place. We could even have dealt with zombies. Probably.

But no one expected the end to be quite so . . . sticky . . . or strawberry scented.

Jam

Mogworld

In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.

On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.

Mogworld

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)
The hero of Will Save the Galaxy for Cash returns to do what he does best. Which is - what again, exactly?

With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe.

Then, a face from his past returns and makes him an offer he can't refuse: take part in just one teeny weeny, slightly illegal, daring heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death.

How hard could that be? If you need to ask - you don't know Dashford Pierce.

Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good they had intended to be, he begins to wonder if the villains hadn't had the right idea all along....