Hi, I'm Fuzzwah.

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Hi, I'm Fuzzwah.

Children of Ruin (Children of Time #2)

Children of Ruin (Children of Time #2)
The astonishing sequel to Children of Time, the award-winning novel of humanity's battle for survival on a terraformed planet.

Long ago, Earth's terraforming program sent ships out to build new homes for humanity among the stars and made an unexpected discovery: a planet with life. But the scientists were unaware that the alien ecosystem was more developed than the primitive life forms originally discovered.

Now, thousands of years later, the Portiids and their humans have sent an exploration vessel following fragmentary radio signals. They discover a system in crisis, warring factions trying to recover from an apocalyptic catastrophe arising from what the early terraformers awoke all those years before.


One Word Kill (Impossible Times #1)

In January 1986, fifteen-year-old boy-genius Nick Hayes discovers he’s dying. And it isn’t even the strangest thing to happen to him that week.

Nick and his Dungeons & Dragons-playing friends are used to living in their imaginations. But when a new girl, Mia, joins the group and reality becomes weirder than the fantasy world they visit in their weekly games, none of them are prepared for what comes next. A strange—yet curiously familiar—man is following Nick, with abilities that just shouldn’t exist. And this man bears a cryptic message: Mia’s in grave danger, though she doesn’t know it yet. She needs Nick’s help—now.

He finds himself in a race against time to unravel an impossible mystery and save the girl. And all that stands in his way is a probably terminal disease, a knife-wielding maniac and the laws of physics.

Challenge accepted.

One Word Kill (Impossible Times #1)


Jam

We were prepared for an earthquake. We had a flood plan in place. We could even have dealt with zombies. Probably.

But no one expected the end to be quite so . . . sticky . . . or strawberry scented.

Jam

Mogworld

In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.

On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.

Mogworld

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)
The hero of Will Save the Galaxy for Cash returns to do what he does best. Which is - what again, exactly?

With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe.

Then, a face from his past returns and makes him an offer he can't refuse: take part in just one teeny weeny, slightly illegal, daring heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death.

How hard could that be? If you need to ask - you don't know Dashford Pierce.

Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good they had intended to be, he begins to wonder if the villains hadn't had the right idea all along....



Will Save the Galaxy for Food (Jacques McKeown, #1)

A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult!

From the creator of Mogworld and Jam!

Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation , for The Escapist.

Will Save the Galaxy for Food (Jacques McKeown, #1)

Uncanny Collateral (Valkyrie Collections, #1)

Alek Fitz is a reaper, a collection agent who works for the supernatural elements of the world, tracking down debtors and solving problems for clients as diverse as the Lords of Hell, vampires, Haitian loa, and goblins. He’s even worked for the Tooth Fairy on occasion. Based out of Cleveland, Ohio, Alek is the best in the game. As a literal slave to his job, he doesn’t have a choice.

When Death comes looking for someone to track down a thief, Alek is flung into a mess of vengeful undead, supernatural bureaucracy, and a fledgling imp war. As the consequences of failure become dire, he has few leads, and the clock is ticking. Only with the help of his friend Maggie—an ancient djinn with a complex past—can he hope to recover the stolen property, save the world, and just maybe wring a favor out of the Great Constant himself.

It’s a hell of a job, but somebody’s got to do it . . .

Uncanny Collateral (Valkyrie Collections, #1)

False Gods (Horus Heresy #2)

The human Imperium stands at its height of glory - thousands of worlds have been brought to heel by the conquering armies of mankind. At the peak of his powers, Warmaster Horus wields absolute control - but can even he resist the corrupting whispers of Chaos?

False Gods (Horus Heresy #2)